Gris – Nómada

Narrative Designer for Conrad’s Roset upcoming title, Gris.

Advertisements

xoEl – Greyman Studios

3D puzzle game by Greyman Studios.

xoEl is an indie puzzle video game with a really simple gameplay: just roll the box and step into special cells to change the colour of the sides so you can clear the platforms by getting through the exit holes.

xoel-gif-1

I was a Gameplay and Level Designer for xoEl. I came up with many different mechanics for the puzzles and designed 200+ platforms taking good care of the player’s learning curve. Although I did not participate of the game’s latest stages before release, I did set up most of its puzzle solving methods, which ultimately shaped the game flow and user experience.

xoel-gif-2

 

Here are some of the levels I helped design:

You can download xoEl for Android and iOS, as well as a free PC demo on itch.io and IndieDB.

Incoming release on Steam.

Eject:Play

3D aventure game prototype by David Cabrera in collaboration with Greyman Studios.

Eject:Play is a videogame project by David Cabrera and Greyman Studios. My main role was to adapt Cabrera’s original concept to a videogame narrative format. I wrote the Game Design Document, including mechanics, how they would be laid out on the controller, user experience, quest design, script and game flow.

quest-layout
Quest layout over level design
controller
Controller layout
level_000_color_script
Color key by David Cabrera