Narrative Designer for Conrad’s Roset upcoming title, Gris.
3D puzzle game by Greyman Studios.
xoEl is an indie puzzle video game with a really simple gameplay: just roll the box and step into special cells to change the colour of the sides so you can clear the platforms by getting through the exit holes.
I was a Gameplay and Level Designer for xoEl. I came up with many different mechanics for the puzzles and designed 200+ platforms taking good care of the player’s learning curve. Although I did not participate of the game’s latest stages before release, I did set up most of its puzzle solving methods, which ultimately shaped the game flow and user experience.
Here are some of the levels I helped design:
3D aventure game prototype by David Cabrera in collaboration with Greyman Studios.
Eject:Play is a videogame project by David Cabrera and Greyman Studios. My main role was to adapt Cabrera’s original concept to a videogame narrative format. I wrote the Game Design Document, including mechanics, how they would be laid out on the controller, user experience, quest design, script and game flow.