Gris – Nómada

Narrative Designer for Conrad’s Roset upcoming title, Gris.


xoEl – Greyman Studios

3D puzzle game by Greyman Studios.

xoEl is an indie puzzle video game with a really simple gameplay: just roll the box and step into special cells to change the colour of the sides so you can clear the platforms by getting through the exit holes.


I was a Gameplay and Level Designer for xoEl. I came up with many different mechanics for the puzzles and designed 200+ platforms taking good care of the player’s learning curve. Although I did not participate of the game’s latest stages before release, I did set up most of its puzzle solving methods, which ultimately shaped the game flow and user experience.



Here are some of the levels I helped design:

You can download xoEl for Android and iOS, as well as a free PC demo on and IndieDB.

Incoming release on Steam.


3D aventure game prototype by David Cabrera in collaboration with Greyman Studios.

Eject:Play is a videogame project by David Cabrera and Greyman Studios. My main role was to adapt Cabrera’s original concept to a videogame narrative format. I wrote the Game Design Document, including mechanics, how they would be laid out on the controller, user experience, quest design, script and game flow.

Quest layout over level design
Controller layout
Color key by David Cabrera